Wearable Society

Let’s do a thought experiment. Try to remember the first time you encountered someone in a wheelchair. In your eyes, it was an anchor. You most likely focused on the limitations they must encounter regularly in everyday life. In their eyes, it was a rocket ship. With a little finesse, it could take them to places their body would not avail.

I think of social media in a similar way. Some people see it as a possible threat to personal security. Others see it as a mechanism to provide security through community. No one disputes the additional exposure we incur for using location services on our mobile devices. The key is to provide the sensory value while also offering the ability for the individual to control their level of exposure. This personal authorization layer is critical to the long-term survival of any mainstream solution for data publishing.

As personal devices multiply, the infrastructure required to coordinate all the information becomes exponentially more complex. Sharing this information in real-time helps people make decisions. Decisions are the currency of the internet of things. The choices we make now ripple outwards to subscribing devices, which take actions based on our decisions. In many ways, this is the definition of society. Disney got it right when they depicted a team of dishes and appliances working together in harmony to achieve the goal of cleaning the house. Usually, they represented this as magical in nature. I’m sure Arthur C. Clarke would agree that we have achieved sufficiently advanced technology that we barely believe our own abilities.

Fortunately for our childlike dreams of magical solutions, reality isn’t far removed from the dream. We have just enough understanding of the idea of connectedness to envision a world where the conversation involves machines. We’ve all seen it from early life, when we watch robots make jokes with each other using noises we can’t understand (but still laugh about) in Star Wars. We’re already indoctrinated by science fiction to accept this future as a natural, inevitable outcome, and we couldn’t be happier about it.

So, when the waste band of my running shorts tells my shoes to cool off my feet, so my body temperature cools, allowing me to reach a higher natural speed, I doubt I’ll be aware that they’re having a conversation at all. In fact, I won’t even know it happened until I look at the details of my weekly fitness report and see my average cruising speed has increased. And if I can authorize my doctor and my immediate family to see those same details, I guarantee I won’t be angry if they comment about it in casual offline conversation. It would be wonderful if I could share this data with a wellness coach, so they can make adjustments to my daily regiment (diet, exercise, rest, etc) on my behalf. Granted, I’ll still eat a pint of ice cream all to myself from time to time. You can’t fight basic carnal desire…

All of this is possible with a little magic, if you choose to see it that way. Any way you look at it, we can not ignore the impact of machines on human society. I don’t think we’re headed for the Matrix, but I do believe wearable technology will change the fabric of humanity, pun absolutely intended. I, for one, would love to have a rocket-powered hover chair, which is clearly the natural evolution of the wheelchair. Duh.

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Building with E-Textiles, Part 2

Last week, I spent an afternoon diving into the wonderful world of e-textiles. That is to say that I spent several hours sewing electrical components into a garment in an attempt to learn something new about both textiles and interactive consumer electronics. What I discovered was a surprisingly vast industry poised to explode in popularity and market share in the next few years. The unique engineering challenges presented by wearable electronics represent a significant barrier to entry for any company seeking to break into this largely untapped market. That means those who do have the design expertise and engineering capability can fairly easily start to work with off-the-shelf components to build interesting new products. You know those shoes kids wear that have a little light that flashes every time they take a step? That’s just the beginning. Soon, you’ll start to see jeans with lights along the length of each leg. It starts with a little light. Then, it evolves into complex sequences of light pulses, and suddenly kids are using their clothes to communicate in an entirely new way.

So that’s all interesting and terrifying, but you’re really here for details on the light dancing gloves we’re making. Where do I begin? Ah, yes. Where part one ends, we had the light cluster sewn (installed?) in the right glove. Once I had a feel for the sewing, it was simply a matter of placing each component to minimize thread length. We were quite fortunate that the rest of the components fell naturally into place. With one exception, there are no crossing threads in the entire design. That is to say that there is only one point in the circuit layout where one trace must cross over another without intersecting it. Textiles make this a bit easier, since there are two sides of every fabric. Pass one thread over the other by punching through the fabric and running across the back side. This relies on the fabric to act as a suitable insulator between the two threads. We recommend avoiding designs that involve this sort of thing. It leads to complications and opportunity for substantial maintenance overhead in the event two threads make contact.

We were doubly fortunate, in that no one was wearing our finished glove when I melted a small section of polyester glove material while running a test. That would likely have resulted in a nasty burn. The material I melted was also coincidentally the only thing preventing the supply voltage from contacting the ground and shorting out the system. I was able to identify the problem and disconnect the power before that could happen, so no major harm done. Forensic analysis suggests the resistance of the circuit powering the lights is very low, resulting in excessive current through the common ground. We’ll be modifying the design to add a decorative (current-limiting) resistor between their common ground and the actual ground. This will prevent future melting, burning, cursing, and ancillary drama. The point is to have fun, not to learn triage techniques for 2nd degree burns. That will most likely happen tomorrow, as soon as I can find a suitable resistor to wire in.

Today, I bought a second pair of gloves to make a glove for myself. I’m calling this one the mark 2. After perusing the Home Depot utility glove section, I settled on Gorilla Grip. They are all black, except a little silver around the wrist. The XL fit me snugly, which was a surprise, as I expected a M or possibly L. These are interesting gloves. They feel like rubber, but they are 100% nylon. They’re very flexible, which makes the sewing much easier. I was able to sew all the components into the mark 2 gloves in about 3hrs, whereas the mark 1 gloves took almost 12hrs. To be fair, the mark 2 does have a simpler design with all the components on the back of the glove. Mostly, though, the reduced build time is largely due to complete lack of design and sewing proficiency for the mark 1. Now that I know more about the rules of this design medium, I’m already improving on the design.

Here’s a photo stream of the process: https://www.icloud.com/photostream/#A15oqs3qSqdIy

Building with E-Textiles, Part 1

You know, I never thought I’d say this, but I am really excited to learn better sewing technique. And believe, me, coming from a mechanic/machinist/engineer that means a lot. Over the last few days, I’ve been working with the always-lovely Dr Sophia B Liu (http://sophiabliu.com) to design and fabricate a pair of gloves embedded with lights and accelerometers. We are building an interactive sculpture of sorts, where light is coupled with movement and gravity to create a visual experience. We are using a beautiful piece of hardware called a LilyPad Arduino, along with some sensors and lights, hoping to build something beautiful. Our first project is to couple the three axes of the accelerometer sensor to the three primary colors to produce motion-sensitive color.

After many hours of design discussion, finding a compromise between usability and ease-of-manufacturing, we began the tedious process of sewing our components into our gloves. As a sidenote, we got some great polyester 60s vintage gloves at a cute shop in St Pete (Speckled Red). If you’re looking for cool vintage stuff, check them out. So, I spent this afternoon sewing the lights onto the gloves. There was a lot of 3D design involved. We were really fortunate with the gloves because they have four seams on each finger. This makes it really easy to keep the various traces of conductive thread from touching each other. We needed four traces per finger, so this is a perfect match for our needs.

After a day’s work, we have our first cluster of lights sewn into our first glove. Since we’re both scientists, we’re testing small combinations of components to make sure our assumptions are on target before we proceed into the next phase. Now that most of the hard work is done and our first light cluster is in place, the next step is to attach the LilyPad, battery, and accelerometer sensor. That will give us our first opportunity to see how the glove behaves, using our best guess first draft firmware.

That’s coming up in Part 2. Stay tuned!

LED Cluster Sewn Into Black Glove